<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-20873347</id><updated>2012-01-03T11:35:03.528-05:00</updated><title type='text'>Browncoats [BC] - Socom Fire Team Bravo Clan</title><subtitle type='html'>Clan for Socom Fire Team Bravo on the Sony PSP.  This can is a tribute to the show Firefly, the movie Serenity, and to all the Browncoats out there. Keep Flying!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://browncoatsclan.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://browncoatsclan.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>John A Hamilton</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-3oxX4hzmw78/AAAAAAAAAAI/AAAAAAAADr0/nwn1jnMQSw8/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>18</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-20873347.post-113751726585485575</id><published>2007-05-20T09:17:00.003-04:00</published><updated>2009-09-11T08:36:46.560-04:00</updated><title type='text'>Browncoats [BC] - Clan Info</title><content type='html'>In tribute to Firefly and Serenity, the Browncoats were formed as a clan.&lt;br /&gt;&lt;br /&gt;Originally founded as a tribute to &lt;a href="http://www.imdb.com/title/tt0303461/"&gt;Firefly&lt;/a&gt; and &lt;a href="http://www.imdb.com/title/tt0379786/"&gt;Serenity&lt;/a&gt;, the clan existed mostly in name. As time progressed, the potential of the Browncoats has remained untapped. Sitting only as a reminder of our big damn heros. Then there was a period of growth and again stagnation.  Leaders came and went.  Words and fists flew furiously.&lt;br /&gt;&lt;br /&gt;At a point, the game platform was exploited and folks couldn't play an honest game together so the clan was put into mothballs and only this site and the clan forums remain as a reminder, floating dark and quiet in the clouds.&lt;br /&gt;&lt;br /&gt;Stay shiny and keep flying.&lt;br /&gt;&lt;br /&gt;You can always send me a wave &lt;a href="mailto:browncoat.pete@gmail.com"&gt;Browncoat Pete&lt;/a&gt; on gmail.&lt;br /&gt;&lt;br /&gt;YoYo-Pete&lt;br /&gt;&lt;br /&gt;'We may not always be on the winning side, but we are on the right side.'&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20873347-113751726585485575?l=browncoatsclan.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/113751726585485575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/113751726585485575'/><link rel='alternate' type='text/html' href='http://browncoatsclan.blogspot.com/2006/08/browncoats-bc-clan-info.html' title='Browncoats [BC] - Clan Info'/><author><name>John A Hamilton</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-3oxX4hzmw78/AAAAAAAAAAI/AAAAAAAADr0/nwn1jnMQSw8/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-20873347.post-113715871785323416</id><published>2007-05-20T08:00:00.000-04:00</published><updated>2007-05-21T05:42:40.382-04:00</updated><title type='text'>Browncoats [BC] - Clan Roster</title><content type='html'>01) &lt;a href="mailto:socomcubby@gmail.com"&gt;Cubby&lt;/a&gt; - Founder &amp; Leader&lt;br /&gt;02) PowerKid89&lt;br /&gt;03) ESABON&lt;br /&gt;04) reverand7676&lt;br /&gt;05) Junkykill&lt;br /&gt;06) hARTEL&lt;br /&gt;07) elite-sta&lt;br /&gt;08) kuretsu&lt;br /&gt;09) Jack_Bauer18&lt;br /&gt;10) Retic_P&lt;br /&gt;11) xXxCHITOxXx&lt;br /&gt;12) SoCoIVI.AnG3l-1&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20873347-113715871785323416?l=browncoatsclan.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/113715871785323416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/113715871785323416'/><link rel='alternate' type='text/html' href='http://browncoatsclan.blogspot.com/2006/01/browncoats-bc-clan-roster.html' title='Browncoats [BC] - Clan Roster'/><author><name>John A Hamilton</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-3oxX4hzmw78/AAAAAAAAAAI/AAAAAAAADr0/nwn1jnMQSw8/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-20873347.post-6282667317941704407</id><published>2007-01-01T09:22:00.000-05:00</published><updated>2007-05-20T09:23:12.807-04:00</updated><title type='text'>Browncoats [BC] - Member Application</title><content type='html'>Browncoats [BC] are actively recruiting. &lt;br /&gt;&lt;br /&gt;To become a prospective member, log on to SOCOM Fireteam Bravo 2, and send "Cubby" a Friends Invite.  He accepts all new friend invites.  The next time you log on, find him and play a few games.  He plays evenings after 8 PM EST.  Tell him you're interested in joining [BC].&lt;br /&gt; &lt;br /&gt;Be sure to tell him whether or not you're a  Firefly/Serenity fan?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20873347-6282667317941704407?l=browncoatsclan.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/6282667317941704407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/6282667317941704407'/><link rel='alternate' type='text/html' href='http://browncoatsclan.blogspot.com/2006/08/browncaots-bc-member-application.html' title='Browncoats [BC] - Member Application'/><author><name>John A Hamilton</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-3oxX4hzmw78/AAAAAAAAAAI/AAAAAAAADr0/nwn1jnMQSw8/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-20873347.post-8412397323547426457</id><published>2006-11-10T14:43:00.000-05:00</published><updated>2006-11-10T14:45:39.082-05:00</updated><title type='text'>Browncoats [BC] - Clan Ranks and Promotions</title><content type='html'>Browncoats! Our clan has grown into a solid fighting machine. &lt;br /&gt;&lt;br /&gt;The day has finally come where we are expanding into two rosters. We will add rosters as needed and existing members will be promoted to leader of a roster when the time comes. &lt;br /&gt;&lt;br /&gt;For holding true to the Browncoat name, and displaying exceptional actions both in and out of the game, the following members now hold the following ranks and all privliges that pertain there of: &lt;br /&gt;&lt;br /&gt;Fleet Admiral - YoYo-Pete &lt;br /&gt;Vice-Admiral - Racer_X_ &lt;br /&gt;Chief Warrant Officer - Cubby &lt;br /&gt;Chief Warrant Officer - AzureFire &lt;br /&gt;Captain Alpha Squad - KillinU4Free &lt;br /&gt;Lieutenant Alpha Squad - Jayne-Cobb (aka Too Tall) &lt;br /&gt;&lt;br /&gt;Racer_X_ has formed the second Browncoat roster, Bravo squad, and will be active captain. His forus will be on recruitment from the game. &lt;br /&gt;&lt;br /&gt;KillinU4Free has been marked leader of the first roster, Alpha squad. His forucs will be on recruitment from the web forums, and managing applicants. &lt;br /&gt;&lt;br /&gt;Racer_X_ and I are happy to see the clan evolve to where it is today and proud of all of you for making this happen. We would not have been able to do it without you. Wednesday we saw what happens when you see the [BC] tag filling one side of the lobby. Needless to say, they needed to use homebrew cheats to be able to even begin to compete with us. If it was a fair fight, they would have been crushed. &lt;br /&gt;&lt;br /&gt;To members who are not yet active in FTB2. You have a reserved spot on any roster you wish. After you login to the game, send a PM to the leader of the roster you would like to join and the invite will be sent out. &lt;br /&gt;&lt;br /&gt;We are getting close to being ready to activly battle. Once we are in and adjusted to FTB2, I think we should be able to hold it down against anyone. &lt;br /&gt;&lt;br /&gt;Now that we are adding more structure to the clan, we will be adding some guidelines to help us work together better. For example, Vain from SCC posted in the forums how room creation works for their clan. We will be creating similar guidelines to make ourselves consistant. &lt;br /&gt;&lt;br /&gt;Stay Shiny and I'll see you on the battlefields!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20873347-8412397323547426457?l=browncoatsclan.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/8412397323547426457'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/8412397323547426457'/><link rel='alternate' type='text/html' href='http://browncoatsclan.blogspot.com/2006/11/browncoats-bc-clan-ranks-and-promotions.html' title='Browncoats [BC] - Clan Ranks and Promotions'/><author><name>John A Hamilton</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-3oxX4hzmw78/AAAAAAAAAAI/AAAAAAAADr0/nwn1jnMQSw8/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-20873347.post-5886172158372403947</id><published>2006-08-23T15:52:00.000-04:00</published><updated>2006-08-23T15:57:14.522-04:00</updated><title type='text'>Browncoats [BC] - 4 Easy Steps to Clear a Rockslide (Seal Tactic)</title><content type='html'>This training session focuses on one of the most effective ways to clear "Rockslide". Although this session focuses on a squad approach, this can be carried out with as few as 3 men (and possibly 2).&lt;br /&gt;&lt;br /&gt;To effectively use this tactic, it requires speed to capture position and block the hostile's forward movement. Preventing the hostiles from entering specific areas will give the advantage by allowing the teams to fully focus on forward momentum and not being exposed from behind.&lt;br /&gt;&lt;br /&gt;&lt;table cellspacing="0" cellpadding="0" width="100%"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;strong&gt;Step 1. &lt;/strong&gt;&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td width="165"&gt;&lt;a href="http://photos1.blogger.com/blogger2/131/2548/1600/Move1.gif" target="_blank"&gt;&lt;img style="BORDER-RIGHT: gold 1px solid; BORDER-TOP: gold 1px solid; BORDER-LEFT: gold 1px solid; CURSOR: hand; BORDER-BOTTOM: gold 1px solid" height="175" alt="Step 1" src="http://photos1.blogger.com/blogger2/131/2548/320/Move1.png" width="150" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;Fireteam A moves quickly to point A1. A man can be dispatched to hold the position, or grenades can be thrown to prevent the hostiles from moving that way to the top of the hill. Fireteam A must prevent forward movement until Fireteam B is in position. Watch for grenades being thrown by the hostiles. Stay loose and have a man move up the trail while the others hold the position. He should revive (if possible) anyone the hostiles take out with their grenades.&lt;br /&gt;&lt;br /&gt;Fireteam B moves quickly to point B1. The team may want to split, sending members in close to the cliff face. They should have their SMGs equipped as the hostiles may be moving as quick as possible to block our movement. The other half of Fireteam B should move to&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan="2"&gt;cover behind the rocks on the island. Use longer ranged weapons to assist teammates equipped with SMGs. Beware grenade and rocket fire. Prevent the hostiles from moving up the trail at B1 as this is crucial for Fireteam A's protection.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;Step 2. &lt;/strong&gt;&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td width="165"&gt;&lt;a href="http://photos1.blogger.com/blogger2/131/2548/1600/Move2.gif" target="_blank"&gt;&lt;img style="BORDER-RIGHT: gold 1px solid; BORDER-TOP: gold 1px solid; BORDER-LEFT: gold 1px solid; CURSOR: hand; BORDER-BOTTOM: gold 1px solid" height="175" alt="Step 2" src="http://photos1.blogger.com/blogger2/131/2548/320/Move2.png" width="150" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;Fireteam A should progress up the trail. A man may be left to hold the hostiles position at A1, but is not necessary. Fireteam A should move onto the ledge behind the tent. From there they can effectively neutralize any hostiles below. Watch for rocket and grenade fire from the enemy base. Stay loose and keep a man safe incase the team is hit.&lt;br /&gt;&lt;br /&gt;Fireteam B should progress down river as soon as B1 is cleared. The longer ranged weapons should stick to the left of the river. Watch for hostile fire as this exposes team members to anyone at the enemy's camp. The other part of the fireteam should progress up the ledge on the right side of the cliff face. This will give you an elevated view and&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan="2"&gt;a chance to hit targets below and at camp. Watch for hostile rocket fire from down river as you will be exposed to that position.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;Step 3. &lt;/strong&gt;&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td width="165"&gt;&lt;a href="http://photos1.blogger.com/blogger2/131/2548/1600/Move3.gif" target="_blank"&gt;&lt;img style="BORDER-RIGHT: gold 1px solid; BORDER-TOP: gold 1px solid; BORDER-LEFT: gold 1px solid; CURSOR: hand; BORDER-BOTTOM: gold 1px solid" height="175" alt="Step 3" src="http://photos1.blogger.com/blogger2/131/2548/320/Move3.png" width="150" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;As soon as Fireteam B takes B2, Fireteam A should move towards A3. Team members can either back off the ledge and move down the trail, or can move to the left off of the top of the ledge and effectively slide down the cliff face without injury. Ideally the fireteam would split sending members both ways. Watch for hostiles in their camp once you slide down. Members on the trail need to watch for the enemy near A3. The fireteam should regroup and move towards A3 as Fireteam B moves to B3.&lt;br /&gt;&lt;br /&gt;Fireteam B should progress down the ledge, dropping down behind the rocks, staying on the right side for cover. Members who are across the river should move behind the rocks, staying toward the left side&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan="2"&gt;for cover. The longer range weapons can cover any hostiles downriver. Once Fireteam A hits A3, both teams should move to their final checkpoints. Neutralize any hostiles, but stick to the plan. Do not be tempted to chase them down. Utilize your team effectiveness.&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;Step 4. &lt;/strong&gt;&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td width="165"&gt;&lt;a href="http://photos1.blogger.com/blogger2/131/2548/1600/Move4.gif" target="_blank"&gt;&lt;img style="BORDER-RIGHT: gold 1px solid; BORDER-TOP: gold 1px solid; BORDER-LEFT: gold 1px solid; CURSOR: hand; BORDER-BOTTOM: gold 1px solid" height="175" alt="Step 4" src="http://photos1.blogger.com/blogger2/131/2548/320/Move4.png" width="150" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;Fireteam A should come out of the trail. Watch to the left for hostiles behind the tent. This area should be cleared due to Fireteam B. Follow the wall on the right, and move to A4. Eliminate any hostiles that may be lurking.&lt;br /&gt;&lt;br /&gt;Fireteam B should come out into the clearing in front of the tent. Longer ranged weapons should help cover the other side of A4. Other members should clear the area. Watch for hostiles hidden in the tent as they may be waiting for the team to move in front of the tent door.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Conclusion.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;By following this simple strategy, the hostiles will not be able to outflank any of our positions. This allows the team to focus on the situation in front and not worry about hostiles behind. Speed is of the essence as preventing the hostiles forward movement is critical for this tactic to work.&lt;br /&gt;&lt;br /&gt;Should one of the teams be neutralized, the other team should determine the best course of action depending on where the team was and the current enemy position and numbers. Although not a full proof plan, it does give an advantage against the hostiles.&lt;br /&gt;&lt;br /&gt;In my opinion this is the best course of action for this specific environment.&lt;br /&gt;&lt;br /&gt;Remember not to bunch up, and stay sharp.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20873347-5886172158372403947?l=browncoatsclan.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/5886172158372403947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/5886172158372403947'/><link rel='alternate' type='text/html' href='http://browncoatsclan.blogspot.com/2006/08/browncoats-bc-4-easy-steps-to-clear.html' title='Browncoats [BC] - 4 Easy Steps to Clear a Rockslide (Seal Tactic)'/><author><name>John A Hamilton</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-3oxX4hzmw78/AAAAAAAAAAI/AAAAAAAADr0/nwn1jnMQSw8/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-20873347.post-115557992659926994</id><published>2006-08-18T14:08:00.000-04:00</published><updated>2006-08-15T10:17:15.023-04:00</updated><title type='text'>Browncoats [BC] - Violation of the End User Agreement</title><content type='html'>A section of the &lt;a href="http://www.us.playstation.com/Support/UserAgreements/4" target="_blank"&gt;On-line End User Agreement for the PSP&lt;/a&gt; is noted below.  The full agreement can be found on the Official Sony Website from the link above, and can also be found in SOCOM Fire Team Bravo's instruction manual on page 46.  &lt;br /&gt;&lt;br /&gt;In the except below, items have been highlighted to show that the developers want a nice, fair, fun experience for everyone.  &lt;br /&gt;&lt;br /&gt;&lt;hr&gt;&lt;br /&gt;&lt;br /&gt;6. ONLINE CONDUCT. When you play, you agree to be respectful of your fellow players and never to engage in any behavior that would be abusive or offensive to other players, disruptive of the game experience, fraudulent or otherwise illegal. This includes but is not limited to:&lt;br /&gt;&lt;br /&gt;(a) &lt;strong&gt;Harassing or intimidating other players while chatting or playing this game online&lt;/strong&gt; or using information obtained while chatting or playing this game to harass or intimidate fellow players outside of the game;&lt;br /&gt;&lt;br /&gt;(b) &lt;strong&gt;Using language, selecting user, character, clan or team names &lt;/strong&gt;or creating any other content that is &lt;strong&gt;racially, ethnically or religiously offensive, sexually abusive, obscene, defamatory&lt;/strong&gt; or one which infringes a registered trademark of SCEA or 3rd Party;  &lt;br /&gt;&lt;br /&gt;(c) Selecting as a user, character, clan or team name any word, symbol or combination of words and symbols which is identical to or substantially similar to any character, weapon, vehicle or other intellectual property element owned by SCEA which appears in this game or any other SCEA game;&lt;br /&gt;&lt;br /&gt;(d) Using content that is commercial in nature such as advertisements, solicitations and promotions for goods or services;&lt;br /&gt;&lt;br /&gt;(e) Falsely representing that you are an employee of Sony Corporation, Sony Computer Entertainment America, or any other affiliated or related company;&lt;br /&gt;&lt;br /&gt;(f) &lt;strong&gt;Disrupting the normal flow of chat in game chat rooms;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;(g) Making a false report of user abuse to SCEA Consumer Services (see below);&lt;br /&gt;&lt;br /&gt;(h) Violating any local, state or national law including but not limited to laws related to copyright, trademark, defamation, invasion of privacy, identity theft, hacking and the distribution of counterfeit software;&lt;br /&gt;&lt;br /&gt;(i) &lt;strong&gt;Using a cheat code or cheat device. &lt;/strong&gt;For a detailed explanation of the SCEA policy on cheating visit www.us.playstation.com/onlinecheating.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;The link to Sony's page is not working at this time, however a phone number is listed below.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;If you violate this Agreement in any manner, SCEA may at its discretion and without notice to you temporarily or permanently block your account in this game and any related games. In appropriate cases, SCEA may bring legal action against you or cooperate in any government or private legal action or investigation relating to your conduct within the game. To report violations of this Agreement or to inquire about a blocked account, call SCEA Consumer Services at &lt;strong&gt;1-800-345-7669&lt;/strong&gt;. SCEA has no liability for any violation of this Agreement by you or by any other player.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20873347-115557992659926994?l=browncoatsclan.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/115557992659926994'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/115557992659926994'/><link rel='alternate' type='text/html' href='http://browncoatsclan.blogspot.com/2006/08/browncoats-bc-violation-of-end-user.html' title='Browncoats [BC] - Violation of the End User Agreement'/><author><name>John A Hamilton</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-3oxX4hzmw78/AAAAAAAAAAI/AAAAAAAADr0/nwn1jnMQSw8/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-20873347.post-8992322674199566689</id><published>2006-08-18T13:29:00.000-04:00</published><updated>2006-08-18T13:35:11.992-04:00</updated><title type='text'>Browncoats [BC] - Fireteam Defined</title><content type='html'>Browncoats understand that using fireteams will give an advantage against opponents who work individually.&lt;br /&gt;&lt;br /&gt;A fireteam, by definition, is a small military infantry unit.  Typically it consists of 4 or less members.  By understanding what a fireteam truly is, we can use it more effectively.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Clan&lt;/strong&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;|&lt;br /&gt;&lt;strong&gt;Squad&lt;/strong&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;|&lt;br /&gt;&lt;strong&gt;Fireteam&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;A &lt;strong&gt;Clan&lt;/strong&gt;, at it's fullest, consists of 16 members.  Larger clans can have 32 members by using a 16 member squad, each acting as a clan with (ideally) similar clan names and tags.  In this training session, we will think of clans as consisting of 16 members.&lt;br /&gt;&lt;br /&gt;A &lt;strong&gt;Squad&lt;/strong&gt; consists of 8 members.  This should be the combination of two or three fireteams.  In a formal clan war, 2 squads of 8 compete to determine which clan is better.&lt;br /&gt;&lt;br /&gt;A &lt;strong&gt;Fireteam&lt;/strong&gt;, the foundation of squads and clans, consists of 4 members.  It is possible to structure a clan based on fireteams of 3 individuals, but Browncoats use a 4 man fireteam to provide the best offensive and defensive abilities.&lt;br /&gt;&lt;br /&gt;&lt;hr&gt;&lt;br /&gt;&lt;br /&gt;The members of a fireteam compose of 2 automatic riflemen, an supporting fireman (either long or short ranged), and a grenadier.  Each follow a different technique and combined should give the advantage in most situations.  Fireteam preference can override this configuration.  A team consisting of 4 Automatic Rifleman can be just as, or even more, effective depending on the scenario.&lt;br /&gt;&lt;br /&gt;1. &lt;strong&gt;Automatic Rifleman 1 (AR1)&lt;/strong&gt;&lt;br /&gt;Objective: Scout, Engage targets, Supporting fire.&lt;br /&gt;Primary Weapon: Standard automatic machine gun (M4A1)&lt;br /&gt;Supporting Item 1: M67 grenades&lt;br /&gt;Supporting Item 2: AN-M8 or Mark 141 grenades&lt;br /&gt;Supporting Item 3: Extra Ammunition&lt;br /&gt;&lt;br /&gt;2. &lt;strong&gt;Automatic Rifleman 2 (AR2)&lt;/strong&gt; &lt;br /&gt;Objective: Engage targets, supporting fire.&lt;br /&gt;Primary Weapon: Standard automatic machine gun (M4A1)&lt;br /&gt;Supporting Item 1: M67 grenades&lt;br /&gt;Supporting Item 2: AN-M8 or Mark 141 grenades&lt;br /&gt;Supporting Item 3: Extra Ammunition&lt;br /&gt;&lt;br /&gt;3. &lt;strong&gt;Supporting Rifleman Long or Short (SRL or SRS)&lt;/strong&gt;&lt;br /&gt;Objective: Supporting fire, Claymore and HE grenade deployment&lt;br /&gt;Primary Weapon (SRL): Long Range Bolt-Action Rifle (L96AW)&lt;br /&gt;Primary Weapon (SRS): Heavy Machine Gun (M60E3)&lt;br /&gt;Supporting Item 1: Claymore&lt;br /&gt;Supporting Item 2: HE grenades&lt;br /&gt;Supporting Item 3: Extra Ammunition&lt;br /&gt;&lt;br /&gt;4. &lt;strong&gt;Grenadier (GDR)&lt;/strong&gt; &lt;br /&gt;Objective: Explosive fire, Supporting fire&lt;br /&gt;Primary Weapon: Automatic machine gun with Zx25 Burst attachment&lt;br /&gt;Supporting Item 1: M67 grenades&lt;br /&gt;Supporting Item 2: HE grenades (or M67 grenades)&lt;br /&gt;Supporting Item 3: AT-4 Rocket Launcher (or grenades)&lt;br /&gt;&lt;br /&gt;&lt;hr&gt;&lt;br /&gt;&lt;br /&gt;Browncoats follow the mnemonic &lt;strong&gt;"Ready-Team-Fire-Assist" (RTFA)&lt;/strong&gt;.  Developed by the United States Marine Corps, it has been modified to support the roles and weaponry available. &lt;br /&gt;&lt;br /&gt;When in non-fire combat situations (moving with no enemy in view), the fireteam should assume a &lt;strong&gt;"hasty 180"&lt;/strong&gt;.   This means the fireteam has full cover all 180 degrees in the direction of movement.&lt;br /&gt;&lt;br /&gt;The fireteam should spread apart to prevent explosives from eliminating more than 1 member.  &lt;br /&gt;&lt;br /&gt;AR1 should be on the left, walking facing between 9 o'clock to 11 o'clock.  &lt;br /&gt;AR2 should be on the right, walking facing between 1 o'clock and 3 o'clock.  &lt;br /&gt;GDR should be center, facing between 11 o'clock and 1 o'clock.  &lt;br /&gt;SRL/SRS should be behind, or next to GDR, and face the same direction.  &lt;br /&gt;&lt;br /&gt;SRL/SRS also has the ability to view anything behind the fireteam, protecting the rear without having the forward line of sight compromised.&lt;br /&gt;&lt;br /&gt;Each fireteam should have a commander, a second in command, and scout (which could also be the second in command).  Ideally the commander of the fireteam takes the GDR position, with AR1 as second command and AR2 as scout.  &lt;br /&gt;&lt;br /&gt;Due to personal preference in combat, fireteam commanders are chosen by their ability to understand the combat situation and effectively coordinate team members. Commander positions will be given to personnel who exhibit those traits and are encouraged to use the weapon they find most effective. The remaining open spots on the fireteam will then be filled with personnel depending on their weapon and technique of preference.&lt;br /&gt;&lt;br /&gt;Having a squad with 2 fireteams on the map, working together, should have the coordinated firepower to overcome most combat situations.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20873347-8992322674199566689?l=browncoatsclan.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/8992322674199566689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/8992322674199566689'/><link rel='alternate' type='text/html' href='http://browncoatsclan.blogspot.com/2006/08/browncoats-bc-fire-team-defined.html' title='Browncoats [BC] - Fireteam Defined'/><author><name>John A Hamilton</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-3oxX4hzmw78/AAAAAAAAAAI/AAAAAAAADr0/nwn1jnMQSw8/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-20873347.post-115558822121034677</id><published>2006-08-14T16:43:00.000-04:00</published><updated>2006-08-15T10:33:49.453-04:00</updated><title type='text'>Browncoats [BC] - Glitchers / Coders / Cheaters</title><content type='html'>Sony Computer Entertainment America (SCEA) and Zipper Interactive have developed the SOCOM Fire Team Bravo for thier users to have a fun on-line gaming experience.  &lt;br /&gt;&lt;br /&gt;Some users in the community believe in their statistics over honor.  They will go to any means to win.  This includes moving outside of normal pixel collision areas, special abilities in game, unlimited/additional explosive ammunition, invincibility, hidden game tags, one shot kills, the list goes on.&lt;br /&gt;&lt;br /&gt;Browncoats believe in a fair fight.  Using other means other than teamwork and controller skill to win is more than just unfair, it is also a violation of &lt;A href="http://browncoatsclan.blogspot.com/2006/08/browncoats-bc-violation-of-end-user.html"&gt;Sony's On-line End User Agreement&lt;/a&gt;.   &lt;br /&gt;&lt;br /&gt;Every user who logs into the Socom On-line Universe is required to agree to a legal and binding contract by Sony.  99.9% of all users agree to this without actually reading it.  Among several things the contract discusses, &lt;A href="http://browncoatsclan.blogspot.com/2006/08/browncoats-bc-violation-of-end-user.html"&gt;a section focuses on actual game play&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you find someone exploiting the game, cheating, using codes, glitching, being abusive, or spamming the mic and/or lobby, there is something you can do.&lt;br /&gt;&lt;br /&gt;Contacts at SCEA have assured us that the details of ever game are logged and are reviewable.  Within this data is some form of cheat detection.  If the details of a round are provided, SCEA can review the data and determine if a user was doing something to exploit the game.  SCEA has users who will enter games to investigate players who are suspect in violating the On-line User Agreement.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;How to make a report to SCEA&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Collect the following data and call SCEA at 1-800-345-7669.  Once connected, press 0 to speak with a SCEA representative; tell the person that you would like to file an Online User Agreement Violation report. The reports will then be forwarded to the appropriate SCEA department for investigation and disciplinary action.&lt;br /&gt;&lt;br /&gt;Items to include in the report:&lt;br /&gt;&lt;br /&gt;The user's exact game tag including any symbols used.&lt;br /&gt;The time and date of game.&lt;br /&gt;The universe, server, and room name.&lt;br /&gt;The round(s) the user was in violation.&lt;br /&gt;A description of what the user was doing.&lt;br /&gt;Note anything that may be of use in helping SCEA find the suspect.&lt;br /&gt;&lt;br /&gt;All though a bit time consuming, this is the one thing we can do to fight back against the users who a ruining the game.  SCEA created rules to protect all the users and try to give them a good on-line experience.  Let's not let people take that away from us.  Do your part and make the call.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20873347-115558822121034677?l=browncoatsclan.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/115558822121034677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/115558822121034677'/><link rel='alternate' type='text/html' href='http://browncoatsclan.blogspot.com/2006/08/browncoats-bc-glitchers-coders.html' title='Browncoats [BC] - Glitchers / Coders / Cheaters'/><author><name>John A Hamilton</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-3oxX4hzmw78/AAAAAAAAAAI/AAAAAAAADr0/nwn1jnMQSw8/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-20873347.post-115463524518811985</id><published>2006-08-03T15:51:00.000-04:00</published><updated>2006-08-03T17:11:01.556-04:00</updated><title type='text'>Browncoats [BC] - The Power of a Team</title><content type='html'>This training session will focus on one of the biggest know secrets of SOCOM.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;TEAMWORK&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;It seems pretty straight forward, but on the fields I see very little teamwork.  Today's session will help explain the best tactics for teamwork using an 8 vs. 8 (16 player) combat situation.  The techniques can be extrapolated to work in any team scenario with any number of teammates.&lt;br /&gt;&lt;br /&gt;There are four basic things to worry about with teamwork.  This session will first list them, and then go on to explain them in detail.&lt;br /&gt;&lt;br /&gt;1.  &lt;a href="#one"&gt;Partner/Fireteam Work&lt;/a&gt;&lt;br /&gt;2.  &lt;a href="#two"&gt;The Radar/Map&lt;/a&gt;&lt;br /&gt;3.  &lt;a href="#three"&gt;Communication&lt;/a&gt;&lt;br /&gt;4.  &lt;a href="#four"&gt;Position&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr&gt;&lt;br /&gt;&lt;br /&gt;&lt;a ID="one"&gt;&lt;strong&gt;Partner/Fireteam Work&lt;/strong&gt;&lt;/a&gt; - In its purest form, this means "&lt;strong&gt;Don't go it alone&lt;/strong&gt;".  The most effective attack against an opponent is many against one.  This is easily done by having a partner and/or fireteam to work with.&lt;br /&gt;&lt;br /&gt;If you have a squad of 8 players, you should split them into 2 fireteams(4x4) and then into pairs (2x2).  This gives you the ability to have someone help fire on your opponents, and also revive/heal you should you go down.  &lt;br /&gt;&lt;br /&gt;Each map usually has many routes to take to engage the enemy.  By having your squad broken into fireteams, you can easily split to cover each side.  While in your fireteam, it will be necessary to further break into pairs to gain a position advantage.&lt;br /&gt;&lt;br /&gt;Example:  Riverine - The seals should immediately break into fireteams.  One to move down the river, the other to take the high ground.  The high ground fireteam may split to engage the enemy through the arch, and also progress to the top.  The river fireteam should split into partners to move down the river and/or move up to the high ground depending where the enemy is.  At that point the fireteams and pairs need to improvise tactics based on their and the enemy's location.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Always have your partner with you. &lt;/strong&gt; Browncoats leave nobody behind.  More so you will have an advantage by having multiple people on the offensive.  In the lobby, call out fireteams...  Easiest way is to split the screen horizontally and say everyone up is Fireteam A, the rest are Fireteam B.  Just remember your Fireteam.  When in a fireteam, either ask for a partner, or just make sure nobody goes off alone.  Listen for radio information from the other fireteam to coordinate the offensive.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The most important aspect of teamwork is the Revive/Heal.&lt;/strong&gt;  In all cases, you should go for the revive as you attack.  It is almost always more effective than going for the kill.  I have seen scenarios where two players going for the revive took out others who did not.  As one is killed, the other revives.  As he is killed, the first returns the favor.  The entire time firing at the target.  This is far more effective than going for the kill as you waste one trigger press to revive, but potentially could overpower any target with partners reviving each other.&lt;br /&gt;&lt;br /&gt;Since we are a team, we work together as one.  There is no dictating orders to other members.  Decisions about strategy should be made on the spot with members in agreement.  This means &lt;strong&gt;compromising for your team&lt;/strong&gt;.  "You took it last time; I'll take it this time."  Since there are at least 6 rounds of game play, there will be a chance for everyone to try something.   Be gracious as a team works better when the team works for the team and not the individual.  We are going for team wins and not MVPs.&lt;br /&gt;&lt;br /&gt;&lt;hr&gt;&lt;br /&gt;&lt;br /&gt;&lt;a ID="two"&gt;&lt;strong&gt;The Radar/Map&lt;/strong&gt;&lt;/a&gt; - This device can tell you more than your location.  It also can tell you where your squad is.  If you are smart you can tell where the enemy is and the direction they are moving.  Your fireteam should be seen on the map.  Know your map as you can see where your teammates are.  Once members are under attack (and if they have not communicated) you will see their blips disappear.   At this point there has to be enemy in that location.  They will stay there, move forward, or retreat.  You can use that location to move into a position to ambush the enemy as they would not know your location.  &lt;strong&gt;Pay attention to where your teammates are at all times.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr&gt;&lt;br /&gt;&lt;br /&gt;&lt;a ID="three"&gt;&lt;strong&gt;Communication&lt;/strong&gt;&lt;/a&gt; - The radio is very important to the game.  Members of our clan are expected to own and be familiar with the radio headset.  Communication is the key to good teamwork.  &lt;strong&gt;When you see the enemy, call them out as a number.&lt;/strong&gt; "I've got 4 by the arc!" or "2 by the entrance!" or "Clear from base to village."  This lets everyone know where the enemy is.  Based on the fireteam's location on the map, strategy can be created to get the advantage.  When people call out an area clear or not, you can hypothesize where the enemy is.  Likewise communication will let you time an attack so your team can get into position.&lt;br /&gt;&lt;br /&gt;Example:  In the village the enemy is in the cave.  One fireteam in outside the entrance.  They should hold the attack, don’t let enemy move forward, but don’t risk getting shot.  Wait till the other fireteam moves out to the back entrance of the cave.  Give the signal over the radio and hit them at the same time from two directions.&lt;br /&gt;&lt;br /&gt;When the radio is down, due to satellite interference, use the commands to convey quick ideas.  Since this is cumbersome and puts you temporarily vulnerable, it is easier to use common sense and work with your fireteam, and make sure no teammates are isolated.&lt;br /&gt;&lt;br /&gt;&lt;hr&gt;&lt;br /&gt;&lt;br /&gt;&lt;a ID="four"&gt;&lt;strong&gt;Position&lt;/strong&gt;&lt;/a&gt; - This is an important thing to keep in mind because it means many things.  First off think about your position in regards to your fireteam/partner.  Second think about your position to the enemy.  Third think about your future position.&lt;br /&gt;&lt;br /&gt;Your position to your fireteam is important.  You don’t want to be isolated as it does the team no good.  &lt;strong&gt;Do not bunch up!&lt;/strong&gt;  You don’t want to be bunched up as it makes you an easy target to explosives.  When on the move, the fireteam should assume a "hasty 180", where the a member covers 11 o'clock to 1 o'clock (12 o'clock being the most likely avenue of enemy approach), with the the other two covering 9 to 11 and 1 to 3 respectively. Another member has grenades ready.  This situation is also known as RTFA (Ready-Team-Fire-Assist).&lt;br /&gt;&lt;br /&gt;You position to your enemy is important as it can give you a definite tactical advantage.  By knowing where your enemy is, you can detain them in a fire fight, while letting the other fireteam out flank the enemy.  This allows you to attack them from two sides at once, forcing them to split their attention and firepower to two sides.  Not only think about the best position to the enemy for your fireteam, but think about it in regards to the other fireteam.  Communicate and create strategy to get both teams into position if possible.  &lt;br /&gt;&lt;br /&gt;Your future position is important.  As like chess, to beat the opponent you need to have multiple steps planned out, not just the next move.  Think about where the enemy was called out and the number, or where clear areas were called out.  Think about where your teammates are. From these factors you can hypothesize where unseen enemies are.  Take that into account when trying to move to a flank position.  Think about their possible directions of movement.  Typically if you know the enemy is in location X, they have two directions they can move.  Take your fireteam/partner to an area that they would be moving to.  If they were moving that direction, you should be able to ambush them.  If they moved in the opposite direction, you now know and can call it out to the other fireteam.&lt;br /&gt;&lt;br /&gt;&lt;hr&gt;&lt;br /&gt;&lt;br /&gt;By using Teamwork, and these concepts, you will have an advantage over a team that does not.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20873347-115463524518811985?l=browncoatsclan.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/115463524518811985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/115463524518811985'/><link rel='alternate' type='text/html' href='http://browncoatsclan.blogspot.com/2006/08/browncoats-bc-power-of-team.html' title='Browncoats [BC] - The Power of a Team'/><author><name>John A Hamilton</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-3oxX4hzmw78/AAAAAAAAAAI/AAAAAAAADr0/nwn1jnMQSw8/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-20873347.post-115462439192530935</id><published>2006-08-03T12:59:00.000-04:00</published><updated>2006-08-03T13:01:19.873-04:00</updated><title type='text'>Browncoats [BC] - Ranks Explained</title><content type='html'>To become Enlisted and obtain Officer ranks, you must be playing games with ranked scoring.  Each Ranked game played adds to increasing your Enlisted rank.  Officer ranks are the break down of all Enlisted ranks.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;ENLISTED RANKS&lt;/strong&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" width="550"&gt;&lt;tr&gt;&lt;td&gt;Seaman Recruit&lt;/td&gt;&lt;td&gt;0-4 Games&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Seaman Apprentice&lt;/td&gt;&lt;td&gt;5-14 Games&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Seaman&lt;/td&gt;&lt;td&gt;15-24 Games&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Petty Officer Third Class&lt;/td&gt;&lt;td&gt;25-39 Games&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Petty Officer Second Class&lt;/td&gt;&lt;td&gt;40-54 Games&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Petty Officer First Class&lt;/td&gt;&lt;td&gt;55-74 Games&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Chief Petty Officer&lt;/td&gt;&lt;td&gt;75-100 Games or 50 Wins&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan="2"&gt;&lt;br&gt;&lt;strong&gt;OFFICER RANKS&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Ensign&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Lieutenant Junior Grade&lt;/td&gt;&lt;td&gt;66-80% on officer ladder&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Lieutenant&lt;/td&gt;&lt;td&gt;51-65% on officer ladder&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Lieutenant Commander&lt;/td&gt;&lt;td&gt;41-50% on officer ladder&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Commander&lt;/td&gt;&lt;td&gt;31-40% on officer ladder&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Captain&lt;/td&gt;&lt;td&gt;21-30% on officer ladder&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Rear Admiral Lower Half&lt;/td&gt;&lt;td&gt;11-20% on officer ladder&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Rear Admiral Upper Half&lt;/td&gt;&lt;td&gt;6-10% on officer ladder&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Vice Admiral&lt;/td&gt;&lt;td&gt;2-5% on officer ladder&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Admiral&lt;/td&gt;&lt;td&gt;0-1% on officer ladder&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Fleet Admiral&lt;/td&gt;&lt;td&gt;Limited to the top 10 officer players&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20873347-115462439192530935?l=browncoatsclan.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/115462439192530935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/115462439192530935'/><link rel='alternate' type='text/html' href='http://browncoatsclan.blogspot.com/2006/08/browncoats-bc-ranks-explained.html' title='Browncoats [BC] - Ranks Explained'/><author><name>John A Hamilton</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-3oxX4hzmw78/AAAAAAAAAAI/AAAAAAAADr0/nwn1jnMQSw8/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-20873347.post-115462436247380058</id><published>2006-08-03T12:58:00.000-04:00</published><updated>2006-08-10T11:37:50.266-04:00</updated><title type='text'>Browncoats [BC] - Lobby Chat Commands</title><content type='html'>These commands can be utilized in the chat screen between games (Game Lobby).&lt;br /&gt;&lt;br /&gt;{user} = Player's Game Tag&lt;br /&gt;{message} = body of text to send&lt;br /&gt;&lt;br /&gt;To send a Whisper (message a specific user): "/w {user} {message}"&lt;br /&gt;To Reply to the last whisper received: "/r {message}"&lt;br /&gt;To Ignore a specific user: "/i {user}"&lt;br /&gt;To send a Clan invite: "/c {user}"&lt;br /&gt;To chat with only your Team: "/t {message}"&lt;br /&gt;To start Bold part of the text: "#B"&lt;br /&gt;To end Bold part of the text: "#B"&lt;br /&gt;&lt;br /&gt;"This is a &lt;strong&gt;TEST MESSAGE&lt;/strong&gt;" &lt;-- To send this to 'Capt.Mal',&lt;br /&gt;enter "/w capt.mal This is a #BTEST MESSAGE#B"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20873347-115462436247380058?l=browncoatsclan.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/115462436247380058'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/115462436247380058'/><link rel='alternate' type='text/html' href='http://browncoatsclan.blogspot.com/2006/08/browncoats-bc-lobby-chat-commands.html' title='Browncoats [BC] - Lobby Chat Commands'/><author><name>John A Hamilton</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-3oxX4hzmw78/AAAAAAAAAAI/AAAAAAAADr0/nwn1jnMQSw8/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-20873347.post-115462408661641945</id><published>2006-08-03T12:54:00.000-04:00</published><updated>2006-08-03T12:56:15.933-04:00</updated><title type='text'>Browncoats [BC] - The Truth About Target Lock</title><content type='html'>The Truth About Target Lock &lt;br /&gt;Ed Byrne&lt;br /&gt;Lead Designer, Zipper Interactive, Inc.&lt;br /&gt;SOCOM: U.S. Navy SEALs Fireteam Bravo&lt;br /&gt;&lt;br /&gt;Our primary goal when we started last year was to create a killer control system that would allow players to experience SOCOM with one analog without making it “cheap” or too easy. To do this we implemented a system that took all sorts of elements into account and gave feedback to the player through the size and position of the crosshair reticle. So here’s the lowdown on how this system works...&lt;br /&gt;&lt;br /&gt;Target locking and visibility: most of the beta testers realized this after a while, but just because you have someone target locked, doesn’t mean you’ll get a kill, or get one quickly. There are three main factors that determine how lethal you are when you have an enemy locked:&lt;br /&gt;&lt;br /&gt;* Accuracy&lt;br /&gt;* Hit location&lt;br /&gt;* Distance&lt;br /&gt;&lt;br /&gt;For accuracy, there are a lot of factors we put in that determine just how true your shots will land. For instance, when you move, you become less accurate in general, no matter what you’re firing. Burst firing and high-recoil weapons will affect the accuracy of weapon too, but you can avoid this by going prone or crouching for less recoil. Additionally, each weapon is more or less accurate than others. Check the statistics of the weapon you choose in the Armory.&lt;br /&gt;&lt;br /&gt; You can gauge your accuracy by watching how much your crosshair ticks are moving. Generally, the more the ticks move away from each other, the less accurate you’re shooting. Wait for those ticks to come back together before firing and you’ll have a much better chance of hitting your target (as opposed to hitting the guy next to him J)&lt;br /&gt;&lt;br /&gt;Hit location is where you reticle is going to be on your opponent when you lock him. Obviously the upper torso and head is a better place for it to be than the lower torso or arms. The reticle’s position is fluid when you have a target lock – it moves around in response to your situation and actions. Primarily your best chances of getting a high torso or headshot are by not moving and being in a low stance. The closer you are too, the better your chance of aiming for the head. You can see your reticle respond to your tactics in the game when you have a target – it will glide up and down over the target as you move, stop, change stance or close the gap. Also, your opponent’s movement affects the hit location – if you can wait until your prey has stopped moving you have a better chance of a lethal shot.&lt;br /&gt;&lt;br /&gt;Finally there’s distance. All weapons have a different lock range – the distance at which you can lock on to a far away enemy. For example SMGs have shorter lock ranges than rifles, to reflect the effective firing distance of these weapons. The further away you lock someone, however, the lower you aim. No auto-headshots for distance attacks – you’ll still need to use your scope for that. A big factor in determining how far away people can lock you is your visibility. That small eye icon in the bottom right of the HUD changes from white to black as you go from being completely exposed to being totally hidden. You can hide in places with lots of foliage (like bushes or tall grass) or where there is a lot of shadow. The better hidden you are the closer people have to be to target you.&lt;br /&gt;&lt;br /&gt;Think this gives an unfair advantage to snipers? No sir – every time you fire off a round that visibility meter goes bright white for a few seconds – and during that time you have no cover bonus (you just gave your position away after all) allowing enemies to target YOU much more easily.&lt;br /&gt;&lt;br /&gt;So that’s what is going on behind the scenes in every game of SOCOM: U.S. Navy SEALs Fireteam Bravo. There are pros and cons for almost every tactic you can use – sniping from a distance, sniping from cover, running and gunning, ambushing or spraying and praying.  You’ll need to keep your tactics fresh based on each encounter, gametype and map.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20873347-115462408661641945?l=browncoatsclan.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/115462408661641945'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/115462408661641945'/><link rel='alternate' type='text/html' href='http://browncoatsclan.blogspot.com/2006/08/browncoats-bc-truth-about-target-lock.html' title='Browncoats [BC] - The Truth About Target Lock'/><author><name>John A Hamilton</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-3oxX4hzmw78/AAAAAAAAAAI/AAAAAAAADr0/nwn1jnMQSw8/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-20873347.post-115445249965790861</id><published>2006-08-01T13:10:00.000-04:00</published><updated>2006-08-16T10:40:48.840-04:00</updated><title type='text'>Browncoats [BC] - Code of Conduct</title><content type='html'>Your actions speak for you. Browncoats follow a code of conduct on the field. Out there, your word and how you handle yourself is all you have. If you throw your ideals away, then there's not much reason to be playing.&lt;br /&gt;&lt;br /&gt;Browncoats follow these rules out on the field (as should any honest warrior):&lt;br /&gt;&lt;br /&gt;&lt;table cellspacing="0" cellpadding="0" Width="620"&gt;&lt;tr&gt;&lt;td colspan="2"&gt;&lt;strong&gt;No Cheating&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;Breaking of passing through of pixels is considered cheating and will not be tolerated.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;Using soft spots to avoid detection is considered cheating.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;Using any glitch or code in the game to increase your ability or rank is considered cheating.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;Ask your leader about questionable locations before you use them.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;No outside communication.  Only in game mic communication is allowed.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan="2"&gt;&lt;strong&gt;&lt;br&gt;No Limiting of Weapons&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;Browncoats do not limit weapons in any practice or war, unless specifically for training purposes.&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;There are no cheap of unfair weapons, only impatient, immature, or inexperienced users.&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;As a member of the Browncoats, you are encouraged to use and experiment with all weapons. But also reminded to use the weapon with skill and precision.&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;Firing bursts or explosives during spawn time / game start is prohibited. Use weapons as a tool, with precision and accuracy.&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;Explosives should be with skill and strategy and not blindly fired in hopes to randomly eliminate opponents.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan="2"&gt;&lt;strong&gt;&lt;br&gt;Respect&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;Respect is given before it is gained. Browncoats are dedicated to respecting their team and opponents on the battle field.&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;When trash talking is initiated, limit yourself to defense of the Browncoats. Never instigate argumentative behavior or trash talking.&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;We do not brag or boast as every player in the game was once at some stage of learning and honing their skills.&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;No defilation or mutilation of dead opponents.&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;No shooting your teammates after the round is over.&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;Keep all communications at a professional level. With the Browncoat clan tag in front of your name, you represent the clan at all times. Wear it with pride and act accordingly.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan="2"&gt;&lt;strong&gt;&lt;br&gt;No Insubordination&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;If you are disrespectful to any member of the clan, you will be warned once, and then disciplined.&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;If there are reports that indicate repeated actions outside the code of conduct, you will be discharged from the clan and no longer permitted to display the Browncoat tag.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan="2"&gt;&lt;strong&gt;&lt;br&gt;Attendance&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;Should you go AWOL, which is missing more than 3 standard events, or missing 1 mandatory event, without notifying your leader, you will be discharged from the clan and no longer permitted to display the Browncoat tag.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan="2"&gt;&lt;strong&gt;&lt;br&gt;Misrepresentation&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;If you misrepresent the Browncoat clan, you will be discharged.&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="top"&gt;&lt;td&gt;&lt;li&gt;&lt;/li&gt;&lt;/td&gt;&lt;td&gt;This includes, but is not limited to: cheating, shooting your team after the round is over, boasting, bragging, disrespecting dead opponents, glitching, ranking up, or acting in such a way to shed negative light on the Browncoats.&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20873347-115445249965790861?l=browncoatsclan.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/115445249965790861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/115445249965790861'/><link rel='alternate' type='text/html' href='http://browncoatsclan.blogspot.com/2006/08/browncoats-bc-code-of-conduct.html' title='Browncoats [BC] - Code of Conduct'/><author><name>John A Hamilton</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-3oxX4hzmw78/AAAAAAAAAAI/AAAAAAAADr0/nwn1jnMQSw8/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-20873347.post-113940761614667041</id><published>2006-02-08T08:51:00.001-05:00</published><updated>2006-08-03T17:14:55.153-04:00</updated><title type='text'>Browncoats [BC] - Fire Team Bravo Training</title><content type='html'>For the Independent Faction to better themselves on the field, we have compiled training materials that will hopefully give your squad the advantage out on the battle fields.  Ideally every soldier would be expected to read "the Art of War" by SunTzu, but that is not realistic.  These training session should suppliment what you have learned in the classroom and hopefully will give you an advantage.&lt;br /&gt;&lt;br /&gt;Please read and memorize this information because it could be the difference between a win or loss for our side. As more data is compiled, this page will be updated.&lt;br /&gt;&lt;br /&gt;&lt;table width="90%"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://browncoatsclan.blogspot.com/2006/08/browncoats-bc-4-easy-steps-to-clear.html"&gt;4 Steps to Clear a Rockslide&lt;/a&gt;&lt;/td&gt;&lt;td&gt;Seal Tactic for Hostile Neutralization at Rockslide&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://browncoatsclan.blogspot.com/2006/08/browncoats-bc-fire-team-defined.html"&gt;Fireteam Defined&lt;/a&gt;&lt;/td&gt;&lt;td&gt;Definition and configuration of a fireteam.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://browncoatsclan.blogspot.com/2006/08/browncoats-bc-power-of-team.html"&gt;The Power of a Team&lt;/a&gt;&lt;/td&gt;&lt;td&gt;Explination on the best ways to work as a team.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://browncoatsclan.blogspot.com/2006/08/browncoats-bc-truth-about-target-lock.html"&gt;The Truth About Target Lock&lt;/a&gt;&lt;/td&gt;&lt;td&gt;Commentary by Ed Byrne, Lead Designer&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://browncoatsclan.blogspot.com/2006/08/browncoats-bc-lobby-chat-commands.html"&gt;Lobby Chat Commands&lt;/a&gt;&lt;/td&gt;&lt;td&gt;Codes and Commands for Lobby Chat System&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://browncoatsclan.blogspot.com/2006/08/browncoats-bc-ranks-explained.html"&gt;Ranks Explained&lt;/a&gt;&lt;/td&gt;&lt;td&gt;Table of Ranks for Enlisted and Officers&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20873347-113940761614667041?l=browncoatsclan.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/113940761614667041'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/113940761614667041'/><link rel='alternate' type='text/html' href='http://browncoatsclan.blogspot.com/2006/02/browncoats-bc-fire-team-bravo-training.html' title='Browncoats [BC] - Fire Team Bravo Training'/><author><name>John A Hamilton</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-3oxX4hzmw78/AAAAAAAAAAI/AAAAAAAADr0/nwn1jnMQSw8/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-20873347.post-113871995670412397</id><published>2006-01-31T10:00:00.000-05:00</published><updated>2006-08-01T13:07:42.036-04:00</updated><title type='text'>Browncoats [BC] - Battle Record</title><content type='html'>This is a Battle Record listing of all the Clan Matches the Browncoats have participated in.&lt;br /&gt;&lt;br /&gt;&lt;table width="95%"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="BORDER-BOTTOM: 1px solid"&gt;Clan&lt;/td&gt;&lt;td style="BORDER-BOTTOM: 1px solid"&gt;Score&lt;/td&gt;&lt;td style="BORDER-BOTTOM: 1px solid"&gt;Date - Time&lt;/td&gt;&lt;td style="BORDER-BOTTOM: 1px solid"&gt;Match Details&lt;/td&gt;&lt;/tr&gt;&lt;!-- &lt;tr&gt;&lt;td&gt;&lt;a href="http://socomcal.blogspot.com/" target="_blank"&gt;[CAL] California&lt;/a&gt;&lt;/td&gt;&lt;td&gt;TBD&lt;/td&gt;&lt;td&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;Postponed at CAL's Request&lt;/span&gt;&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://browncoatsclan.blogspot.com/2006/01/browncoats-bc-vs-california-cal.html"&gt;Click Here&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; --&gt;&lt;tr&gt;&lt;td colspan="4"&gt;Browncoats Recruiting/Training - Not Yet Actively Accepting Challenges&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20873347-113871995670412397?l=browncoatsclan.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/113871995670412397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/113871995670412397'/><link rel='alternate' type='text/html' href='http://browncoatsclan.blogspot.com/2006/01/browncoats-bc-battle-record.html' title='Browncoats [BC] - Battle Record'/><author><name>John A Hamilton</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-3oxX4hzmw78/AAAAAAAAAAI/AAAAAAAADr0/nwn1jnMQSw8/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-20873347.post-113871751856192520</id><published>2006-01-31T09:24:00.000-05:00</published><updated>2006-02-06T07:42:21.910-05:00</updated><title type='text'>Browncoats [BC] vs California [CAL]</title><content type='html'>&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;Postponed at CAL's Request&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Challenger:&lt;/td&gt;&lt;td&gt;[CAL] California&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Leader:&lt;/td&gt;&lt;td&gt;Blackshark&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Type:&lt;/td&gt;&lt;td&gt;Best of 3 Games&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;11 Rounds&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;6 Minutes Each&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;Friendly Fire On&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;All Weapons&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Game 1:&lt;/td&gt;&lt;td&gt;&lt;a href="http://photos1.blogger.com/blogger/3313/1021/1600/Rockslide.0.jpg" target="_blank"&gt;Rockslide&lt;/a&gt; - Suppression&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Seals:&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Terrorists:&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;MVP:&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Game 2:&lt;/td&gt;&lt;td&gt;&lt;a href="http://photos1.blogger.com/blogger/3313/1021/1600/Poland%20-%20Deep%20Freeze.0.jpg" target="_blank"&gt;Deep Freeze&lt;/a&gt; - Demolition&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Seals:&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Terrorists:&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;MVP:&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Game 3:&lt;/td&gt;&lt;td&gt;&lt;a href="http://photos1.blogger.com/blogger/3313/1021/1600/Chile%20-%20Rift.0.jpg" target="_blank"&gt;Rift&lt;/a&gt; - Suppression&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Seals:&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Terrorists:&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;MVP:&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20873347-113871751856192520?l=browncoatsclan.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/113871751856192520'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/113871751856192520'/><link rel='alternate' type='text/html' href='http://browncoatsclan.blogspot.com/2006/01/browncoats-bc-vs-california-cal.html' title='Browncoats [BC] vs California [CAL]'/><author><name>John A Hamilton</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-3oxX4hzmw78/AAAAAAAAAAI/AAAAAAAADr0/nwn1jnMQSw8/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-20873347.post-113706996899726979</id><published>2006-01-12T07:44:00.000-05:00</published><updated>2006-08-16T10:58:38.846-04:00</updated><title type='text'>Browncoats [BC] - Browncoats Defined</title><content type='html'>&lt;span style="font-family:verdana;"&gt;Here's how it is...&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Earth-that-was got used up. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;We moved out -- terraformed and colonized hundreds of new earths; some, rich and flush with the new technologies; some, not so much. The central planets -- them as formed the Alliance -- decided all the planets had to join under their rule. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;There was some disagreement on that point. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;After the Unification War, many of the Independents who had fought and lost drifted to the edges of civilization, far from Alliance control. Out here, people struggle to get by with the most basic of technologies. A ship will bring you work; a gun will help you keep it. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;A captain's goal is simple: find crew, find a job... keep flying. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr size="1"&gt;&lt;br /&gt;&lt;br /&gt;The Independent Faction was the name of a group that fought the Alliance during the Unification War. The group was nicknamed 'Browncoats', due to the brown colored trench coats they wore (Alliance troops were nicknamed 'purple bellies' due to the coloring of their own armor).&lt;br /&gt;&lt;br /&gt;One of the reasons the faction was formed was to attempt and prevent the alliance from creating a "better" and "more peaceful" people.&lt;br /&gt;&lt;br /&gt;The faction was created when the core worlds formed the Alliance and declared war on any planets that resisted efforts to unify the rest of the planets under Alliance control (thus the name Unification War). After the war ended, surviving faction members migrated towards the outer planets, where Alliance control is more tenuous.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr size="1"&gt;&lt;br /&gt;&lt;br /&gt;In the Firefly universe, Browncoats were soldiers who fought for the Independents, who lost to the Alliance in the Unification War. They were named after the simple, brown leather trench coats they wore as uniforms. They also wore red scarves around their necks. The simplicity of their gear was greatly due to the fact that technology and resources were scarce on the Outer Planets. Conversely, the Alliance's soldiers were called "Purple Bellies", because of the purple tinted body armor they wore on their chests.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr size="1"&gt;&lt;br /&gt;&lt;br /&gt;Firefly / Serenity's creator Joss Whedon says about Browncoats:&lt;br /&gt;&lt;br /&gt;"Firefly went on the air a few years ago and was instantly hailed by critics as one of the most canceled shows of the year. It was ignored and abandoned and the story should end there, but it doesn't, because the people who made the show and the people who saw the show (which is...roughly...the same number of people) fell in love with it a little bit...too much to let it go, too much to lay down arms when the battle looked pretty much lost. In Hollywood, people like that are called 'unrealistic'... 'quixotic'... 'obsessive'.&lt;br /&gt;&lt;br /&gt;In my world, the're called 'Browncoats'."&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr size="1"&gt;&lt;br /&gt;&lt;br /&gt;Take my love, take my land, &lt;br /&gt;Take me where I cannot stand...&lt;br /&gt;I don't care, I'm still free!&lt;br /&gt;You can't take the sky from me.&lt;br /&gt;&lt;br /&gt;Take me out, to the black, &lt;br /&gt;Tell 'em I ain't comin' back...&lt;br /&gt;Burn the land and boil the sea!&lt;br /&gt;You can't take the sky from me.&lt;br /&gt;&lt;br /&gt;Have no place I can be,&lt;br /&gt;Since I found Serenity;&lt;br /&gt;But you can't take the sky from me.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20873347-113706996899726979?l=browncoatsclan.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/113706996899726979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/113706996899726979'/><link rel='alternate' type='text/html' href='http://browncoatsclan.blogspot.com/2006/01/browncoats-bc-browncoats-defined.html' title='Browncoats [BC] - Browncoats Defined'/><author><name>John A Hamilton</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-3oxX4hzmw78/AAAAAAAAAAI/AAAAAAAADr0/nwn1jnMQSw8/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-20873347.post-113716666944495114</id><published>2006-01-11T10:36:00.000-05:00</published><updated>2006-01-31T14:29:47.686-05:00</updated><title type='text'>Browncoats [BC] - Socom Fire Team Bravo Multiplayer Maps</title><content type='html'>The Independant Faction has aquired satellite recon of several "hot" zones.&lt;br /&gt;&lt;br /&gt;This data has been collected from numerous regions where enemy presense is strong.&lt;br /&gt;&lt;br /&gt;Study these maps as the intel could save your team.&lt;br /&gt;&lt;br /&gt;&lt;table width="600" align="center"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="middle"&gt;&lt;a href="http://photos1.blogger.com/blogger/3313/1021/1600/Poland%20-%20Deep%20Freeze.0.jpg" target="_blank"&gt;&lt;img style="BORDER-RIGHT: gold 1px solid; BORDER-TOP: gold 1px solid; BORDER-LEFT: gold 1px solid; CURSOR: hand; BORDER-BOTTOM: gold 1px solid" height="196" alt="Deep Freeze" src="http://photos1.blogger.com/blogger/3313/1021/200/Poland%20-%20Deep%20Freeze.jpg" width="150" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td align="middle"&gt;&lt;a href="http://photos1.blogger.com/blogger/3313/1021/1600/High%20Altitude.0.jpg" target="_blank"&gt;&lt;img style="BORDER-RIGHT: gold 1px solid; BORDER-TOP: gold 1px solid; BORDER-LEFT: gold 1px solid; CURSOR: hand; BORDER-BOTTOM: gold 1px solid" height="196" alt="High Altitude" src="http://photos1.blogger.com/blogger/3313/1021/200/High%20Altitude.jpg" width="150" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td align="middle"&gt;&lt;a href="http://photos1.blogger.com/blogger/3313/1021/1600/Chile%20-%20Rift.0.jpg" target="_blank"&gt;&lt;img style="BORDER-RIGHT: gold 1px solid; BORDER-TOP: gold 1px solid; BORDER-LEFT: gold 1px solid; CURSOR: hand; BORDER-BOTTOM: gold 1px solid" height="196" alt="Rift" src="http://photos1.blogger.com/blogger/3313/1021/200/Chile%20-%20Rift.jpg" width="150" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="middle"&gt;Deep Freeze&lt;/td&gt;&lt;td align="middle"&gt;High Altitude&lt;/td&gt;&lt;td align="middle"&gt;Rift&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;tr&gt;&lt;td align="middle"&gt;&lt;a href="http://photos1.blogger.com/blogger/3313/1021/1600/Riverine.0.jpg" target="_blank"&gt;&lt;img style="BORDER-RIGHT: gold 1px solid; BORDER-TOP: gold 1px solid; BORDER-LEFT: gold 1px solid; CURSOR: hand; BORDER-BOTTOM: gold 1px solid" height="196" alt="Riverine" src="http://photos1.blogger.com/blogger/3313/1021/200/Riverine.jpg" width="150" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td align="middle"&gt;&lt;a href="http://photos1.blogger.com/blogger/3313/1021/1600/Rockslide.0.jpg" target="_blank"&gt;&lt;img style="BORDER-RIGHT: gold 1px solid; BORDER-TOP: gold 1px solid; BORDER-LEFT: gold 1px solid; CURSOR: hand; BORDER-BOTTOM: gold 1px solid" height="196" alt="Rockslide" src="http://photos1.blogger.com/blogger/3313/1021/200/Rockslide.0.jpg" width="150" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td align="middle"&gt;&lt;a href="http://photos1.blogger.com/blogger/3313/1021/1600/Morroco%20-%20Village.0.jpg" target="_blank"&gt;&lt;img style="BORDER-RIGHT: gold 1px solid; BORDER-TOP: gold 1px solid; BORDER-LEFT: gold 1px solid; CURSOR: hand; BORDER-BOTTOM: gold 1px solid" height="196" alt="Village" src="http://photos1.blogger.com/blogger/3313/1021/200/Village-Vert.jpg" width="150" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="middle"&gt;Riverine&lt;/td&gt;&lt;td align="middle"&gt;Rockslide&lt;/td&gt;&lt;td align="middle"&gt;Village&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table width="600" align="center"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="middle"&gt;&lt;a href="http://photos1.blogger.com/blogger/3313/1021/1600/Bunker.3.jpg" target="_blank"&gt;&lt;img style="BORDER-RIGHT: gold 1px solid; BORDER-TOP: gold 1px solid; BORDER-LEFT: gold 1px solid; CURSOR: hand; BORDER-BOTTOM: gold 1px solid" height="58" alt="Bunker" src="http://photos1.blogger.com/blogger/3313/1021/200/Bunker.3.jpg" width="200" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td align="middle"&gt;&lt;a href="http://photos1.blogger.com/blogger/3313/1021/1600/Casbah.3.jpg" target="_blank"&gt;&lt;img style="BORDER-RIGHT: gold 1px solid; BORDER-TOP: gold 1px solid; BORDER-LEFT: gold 1px solid; CURSOR: hand; BORDER-BOTTOM: gold 1px solid" height="58" alt="Casbah" src="http://photos1.blogger.com/blogger/3313/1021/200/Casbah.3.jpg" width="200" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="middle"&gt;Bunker&lt;/td&gt;&lt;td align="middle"&gt;Casbah&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table width="600" align="center"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="middle"&gt;&lt;a href="http://photos1.blogger.com/blogger/3313/1021/1600/ThinIce.1.jpg" target="_blank"&gt;&lt;img width="200" height="160" style="CURSOR: hand; border: 1px solid gold;" alt="Thin Ice" src="http://photos1.blogger.com/blogger/3313/1021/200/ThinIce.1.jpg" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td align="middle"&gt;&lt;a href="http://photos1.blogger.com/blogger/3313/1021/1600/MarketDay.1.jpg" target="_blank"&gt;&lt;img width="200" height="160" style="CURSOR: hand; border: 1px solid gold;" alt="Market Day" src="http://photos1.blogger.com/blogger/3313/1021/200/MarketDay.1.jpg" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="middle"&gt;Thin Ice&lt;/td&gt;&lt;td align="middle"&gt;Market Day&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="middle"&gt;&lt;a href="http://photos1.blogger.com/blogger/3313/1021/1600/RollingStock.1.jpg" target="_blank"&gt;&lt;img width="200" height="160" style="CURSOR: hand; border: 1px solid gold;" alt="Rolling Stock" src="http://photos1.blogger.com/blogger/3313/1021/200/RollingStock.1.jpg" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td align="middle"&gt;&lt;a href="http://photos1.blogger.com/blogger/3313/1021/1600/Lockdown.1.jpg" target="_blank"&gt;&lt;img width="200" height="160" style="CURSOR: hand; border: 1px solid gold;" alt="Lockdown" src="http://photos1.blogger.com/blogger/3313/1021/200/Lockdown.1.jpg" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="middle"&gt;Rolling Stock&lt;/td&gt;&lt;td align="middle"&gt;Lockdown&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20873347-113716666944495114?l=browncoatsclan.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/113716666944495114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20873347/posts/default/113716666944495114'/><link rel='alternate' type='text/html' href='http://browncoatsclan.blogspot.com/2006/01/browncoats-bc-socom-fire-team-bravo_11.html' title='Browncoats [BC] - Socom Fire Team Bravo Multiplayer Maps'/><author><name>John A Hamilton</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-3oxX4hzmw78/AAAAAAAAAAI/AAAAAAAADr0/nwn1jnMQSw8/s512-c/photo.jpg'/></author></entry></feed>
