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Browncoats [BC]

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Browncoats [BC] - The Power of a Team

This training session will focus on one of the biggest know secrets of SOCOM.

TEAMWORK

It seems pretty straight forward, but on the fields I see very little teamwork. Today's session will help explain the best tactics for teamwork using an 8 vs. 8 (16 player) combat situation. The techniques can be extrapolated to work in any team scenario with any number of teammates.

There are four basic things to worry about with teamwork. This session will first list them, and then go on to explain them in detail.

1. Partner/Fireteam Work
2. The Radar/Map
3. Communication
4. Position




Partner/Fireteam Work - In its purest form, this means "Don't go it alone". The most effective attack against an opponent is many against one. This is easily done by having a partner and/or fireteam to work with.

If you have a squad of 8 players, you should split them into 2 fireteams(4x4) and then into pairs (2x2). This gives you the ability to have someone help fire on your opponents, and also revive/heal you should you go down.

Each map usually has many routes to take to engage the enemy. By having your squad broken into fireteams, you can easily split to cover each side. While in your fireteam, it will be necessary to further break into pairs to gain a position advantage.

Example: Riverine - The seals should immediately break into fireteams. One to move down the river, the other to take the high ground. The high ground fireteam may split to engage the enemy through the arch, and also progress to the top. The river fireteam should split into partners to move down the river and/or move up to the high ground depending where the enemy is. At that point the fireteams and pairs need to improvise tactics based on their and the enemy's location.

Always have your partner with you. Browncoats leave nobody behind. More so you will have an advantage by having multiple people on the offensive. In the lobby, call out fireteams... Easiest way is to split the screen horizontally and say everyone up is Fireteam A, the rest are Fireteam B. Just remember your Fireteam. When in a fireteam, either ask for a partner, or just make sure nobody goes off alone. Listen for radio information from the other fireteam to coordinate the offensive.

The most important aspect of teamwork is the Revive/Heal. In all cases, you should go for the revive as you attack. It is almost always more effective than going for the kill. I have seen scenarios where two players going for the revive took out others who did not. As one is killed, the other revives. As he is killed, the first returns the favor. The entire time firing at the target. This is far more effective than going for the kill as you waste one trigger press to revive, but potentially could overpower any target with partners reviving each other.

Since we are a team, we work together as one. There is no dictating orders to other members. Decisions about strategy should be made on the spot with members in agreement. This means compromising for your team. "You took it last time; I'll take it this time." Since there are at least 6 rounds of game play, there will be a chance for everyone to try something. Be gracious as a team works better when the team works for the team and not the individual. We are going for team wins and not MVPs.




The Radar/Map - This device can tell you more than your location. It also can tell you where your squad is. If you are smart you can tell where the enemy is and the direction they are moving. Your fireteam should be seen on the map. Know your map as you can see where your teammates are. Once members are under attack (and if they have not communicated) you will see their blips disappear. At this point there has to be enemy in that location. They will stay there, move forward, or retreat. You can use that location to move into a position to ambush the enemy as they would not know your location. Pay attention to where your teammates are at all times.




Communication - The radio is very important to the game. Members of our clan are expected to own and be familiar with the radio headset. Communication is the key to good teamwork. When you see the enemy, call them out as a number. "I've got 4 by the arc!" or "2 by the entrance!" or "Clear from base to village." This lets everyone know where the enemy is. Based on the fireteam's location on the map, strategy can be created to get the advantage. When people call out an area clear or not, you can hypothesize where the enemy is. Likewise communication will let you time an attack so your team can get into position.

Example: In the village the enemy is in the cave. One fireteam in outside the entrance. They should hold the attack, don’t let enemy move forward, but don’t risk getting shot. Wait till the other fireteam moves out to the back entrance of the cave. Give the signal over the radio and hit them at the same time from two directions.

When the radio is down, due to satellite interference, use the commands to convey quick ideas. Since this is cumbersome and puts you temporarily vulnerable, it is easier to use common sense and work with your fireteam, and make sure no teammates are isolated.




Position - This is an important thing to keep in mind because it means many things. First off think about your position in regards to your fireteam/partner. Second think about your position to the enemy. Third think about your future position.

Your position to your fireteam is important. You don’t want to be isolated as it does the team no good. Do not bunch up! You don’t want to be bunched up as it makes you an easy target to explosives. When on the move, the fireteam should assume a "hasty 180", where the a member covers 11 o'clock to 1 o'clock (12 o'clock being the most likely avenue of enemy approach), with the the other two covering 9 to 11 and 1 to 3 respectively. Another member has grenades ready. This situation is also known as RTFA (Ready-Team-Fire-Assist).

You position to your enemy is important as it can give you a definite tactical advantage. By knowing where your enemy is, you can detain them in a fire fight, while letting the other fireteam out flank the enemy. This allows you to attack them from two sides at once, forcing them to split their attention and firepower to two sides. Not only think about the best position to the enemy for your fireteam, but think about it in regards to the other fireteam. Communicate and create strategy to get both teams into position if possible.

Your future position is important. As like chess, to beat the opponent you need to have multiple steps planned out, not just the next move. Think about where the enemy was called out and the number, or where clear areas were called out. Think about where your teammates are. From these factors you can hypothesize where unseen enemies are. Take that into account when trying to move to a flank position. Think about their possible directions of movement. Typically if you know the enemy is in location X, they have two directions they can move. Take your fireteam/partner to an area that they would be moving to. If they were moving that direction, you should be able to ambush them. If they moved in the opposite direction, you now know and can call it out to the other fireteam.




By using Teamwork, and these concepts, you will have an advantage over a team that does not.